Saturday, May 10, 2008

Total control over the baby

In order to get the best amount of control over the baby in the final compositing stage, I decided to work on breaking the shader down into render layers. With Subsurface scattering though, this can be a tricky process. I asked around, and found a good tutorial by Nick Bartone on how to break down this shader for compositing. (nickbartone.com/docs/subsurfacelayersTutorial.pdf)

So I decided to go into maya and break our baby down into render layers for diffuse, epidermal, subdermal, backscatter, specular, shadows
and occlusion. Heres a really simple Shake script showing how the layers could be brought into shake and then composited giving complete control over shadow tweaking and color adjustments

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