Wednesday, April 30, 2008

Baby On Board

We got a ridiculously awesome model and rig of a baby from Mike Milano. And my job is to texture the bad boy. Yes, its a boy. Trust me... Anyway, I threw a quick mental ray fast skin material onto it and added a few simple color maps which I'm still working on. I figured I'd throw a images up just to let everyone see the progress.


And from the side:


Theres still some work to be done adding veins and maybe making it look a little less pink. But its coming along really quickly

Start of an army

So I've been duplicating myself to create a crowd of...myself. But if you think that this is starting to look cool, just wait till we get the people textured. I'll post a still of what that looks like in a bit. But here's the onlookers in the window.

And Heres the script to organize this crowd. Note: the right foreground still needs more people, but I'm not going to do that until we get the final footage. No point in perfecting something thats bound to change...

Sunday, April 13, 2008

The elements are coming together...

We went into the green screen studio and shot some plates of our main character and the onlookers. Let me first say that shooting on the HVX was a blessing and a curse. I say this because it pulls some beautiful keys. And with such ease! However, we rendered out an uncompressed tiff sequence for one of onlookers in the window, and its 51.7 GB!!!!! So we're working around that and trying to cut that bad boy down a bit. Anyways, we took the footage of our main character, and Sean worked some serious movie magic with some crazy color correcting, and warping in the bandage and extending my nose and chin a bit. I then did a quick composite of the main character over the background. So heres the script:
And here is the character over the Background:

The background is starting to take shape!

Okay, so heres the first set of images that we've been working on for the project. I started working on the matte painting that makes up the room wall, the window, and the backgrounds. Its very Shake intensive. And to prove it, here is the script as it stands right now:

















The Background image is made up of photographs of smoke stacks, stock footage of smoke, cloud images, mountain images, there is even an observatory on the top right of the background, and a giant satellite dish. Also in this script are some environmental elements like dark fog that is hovering above the factory.

So by now, I'm hoping that you want to see what it actually looks like. So here is a screen capture of the background as it stands right now:

Wednesday, April 2, 2008





We had been talking about what the appendage may look, so I decided to just jump full on into sculpting up a maquette to base the 3D model off of. I went with a very organic design that I modeled off of a tree branch and the roots as it were. Hopefully we'll be getting a 3D model out soon